// Copyright (c) 2009 Mike Haight, Andy Kipp
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.

#include "stdafx.h"

#pragma once

namespace HandBanana { namespace Core { namespace Graphics { namespace Effects {

    /// <summary>
    /// 
    /// </summary>
    public ref class AuraParticleSettings : public ParticleSettings
    {
    // Constructors
    public:

        /// <summary>
        /// Create a new instance of the AuraParticleSettings class
        /// </summary>
        AuraParticleSettings(void)
        {
            Texture =           "Crazy";
            MinParticles =      50;
            MaxParticles =      50;
            MinLifespan =       1;
            MaxLifespan =       100;
            MinVelocity =       Coordinates::Location(-0.5f, -0.5f);
            MaxVelocity =       Coordinates::Location(0.5f, 0.0f);
            MinRadius =         40;
            MaxRadius =         50;
            MinTheta =          0.0f;
            MaxTheta =          1.0f;
            MinDecay =          5;
            MaxDecay =          10;
        }

    // Public Data Members
    public:
        Coordinates::Location MinVelocity;
        Coordinates::Location MaxVelocity;
        float MinTheta;
        float MaxTheta;
        int MinRadius;
        int MaxRadius;
        int MinDecay;
        int MaxDecay;
    };

    /// <summary>
    /// 
    /// </summary>
    public ref class AuraParticle : public Particle
    {
    // Constructors
    public:

        /// <summary>
        /// Create a new instance of the AuraParticle class
        /// </summary>
        AuraParticle(ParticleSettings^ argSettings);

    // Particle Methods
    public:

        /// <summary>
        /// Overrides the Particle::Update method
        /// </summary>
        virtual void Update(void) override;

        /// <summary>
        /// Overrides the Particle::GetSprites method
        /// </summary>
        virtual void GetSprites(List<Sprite^>^ argSpriteList) override;

        /// <summary>
        /// Overrides the Particle::Begin method
        /// </summary>
        virtual void Begin(void) override;

    // Public Data Members
    public:

        static ParticleSettings^            smDefaultSettings = gcnew AuraParticleSettings();

    // Private Data Members
    private:
        // Static Logger for this Class
        static NLog::Logger^                smLogger = NLog::LogManager::GetCurrentClassLogger();

    };

} } } }